![]() ![]() It lets you ignore an increasing amount of arcane spell failure percentage combine with Mithral (and possibly Feycraft) and eventually you should be able to wear full plate and still cast reliably. It might be worth taking some levels of Spellsword (Complete Warrior) on the Wizard side. The rules suggest also barring BAB/Spell progression classes like Eldritch Knight, which seems unnecessarily harsh to me, especially if the other side of the Gestalt is already a full BAB class. Dual-progression classes like Mystic Theurge (and Jade Phoenix Mage- it progresses maneuvers and spells, right?) also usually aren't allowed in gestalt, in order to avoid classes that end up looking like Cleric caster 30/Wizard caster 20 or similar. Factotum *is* awesome, but 8 levels is more than a dip that'd be better for a skillmonkey design. If you decide you want to go with the Unarmed Swordsage on one side, choose maneuvers that are not stat dependent and/or have out-of-combat utility (like the shadow teleportation line or things that boost stats and movement ability) and put emphasis on the other side of the build.Well, if we're going to get into crazy multiclassing, then Factotum's awfully tempting too.įactotum 8/Swashbuckler 3/Warblade 9//Wizard 5/Swiftblade 10/Jade Phoenix Mage 5 anyone?I wouldn't drop that much Warblade. If you really want to Gestalt 2 ToB classes, Warlade and Crusader will be the least MAD, but it'll still be messy. Totemist: CON stat based melee enhancements would favor a melee build, Totemist opens up 24 hour buffs most other melee classes envy, so feel free to be the envy of others. A fourth gestalt suggestion for a melee character would be: The three above suggestions only require an investment in INT stat, which would synergize well with a Warblade. Archivist: the Intelligent man's divine caster, it's as useful as a Wizard with access to divine spells. Buff and Battlefield control spells will enhance your melee ability. ![]() ![]() ![]() Wizard: Key your list of spells to round out and support your other class. Factotum: Inspiration points can be used for abilities in the other class (such as gaining an extra standard action and avoiding dying), the small amount of arcane spells can be used for buffs and other supplemental options, and you've got skillpoints to invest in whatever you want. There are a few classes I'd recommend to use as the flip side of any Gestalt build: It sounds like you really want emphasis on the Tome of Battle class, So why not pick one and whatever other class you choose, have it supplement the ToB class? Please leave me your suggestions, as I'm open to any of them. Another thought would be to switch out Swordsage with Duskblade for more Ability synergy, but I really like the whole "ultimate Martial Artist who can kill you 100 different ways with his pinky," and I won't be able to channel the duskblade spells into my maneuvers anyway (Waaaaay too powerful and quite possibly broken).įinally, if I decide to still go WB/UASS route and focus my ability scores for one of my classes, such as Warblade, will that ultimately hurt my character? I've thought about running a Cleric/Crusader Gestalt, then advancing as a Ruby Knight V(W)indicator, but I'm already playing an RKV in my current D&D campaign. The rules for the build are as follows: No multi-classing unless the new class we are trying to gain is a PrC, and we can only prestige once, non-negotiable. However, the problem I'm running into is that this class is extremely MAD (might be worse than the Monk.) Ability scores will either be the standard high-powered roll of 4d6 drop lowest and reroll all 1s, or 32 point buy, depending on the DM running it. My first thought was to do a Warblade/UASwordsage character build, which looks good on paper (good BAB, all three excellent saves, all the maneuvers I can dream of with two pools and access to 8 of the 9 schools). So, as the title suggests, I'm trying to build a gestalt character for a game taking place soon, and I'd like to focus on one (or two) of the three ToB classes. ![]()
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